![]() ![]() The reaper needs to have a death touch with no movement point cost as well as killing momentum just to be competitive as a melee unit in this matchup, and the horned god will outsummon the unit in the game that should be the most prolific summoner. Those glade runners will just stand back and pound the reaper to dust if he waits for them to close. it requires standing still, and doesnt have good range. Whats up with that? And the reaper ultimate move. And on that note, the reaper buff does not apply to corrupt souls. So those reaper buffs are non existent for those zombie bois. Only to the units in stack at beginning of the fight. The reaper does not grant its aura to the combat summons. And they blow the necromancer supports out of the water. The reason it isn't good is that those 4 gladerunners scale better than the banshees with enchantments in 1v1 combat. ![]() And to do so, they need to get kills first, which. In addition, they get to summon 6 vine thingies which count for minions cause the enemy spends time whacking them down. And they don't need to get any kills to do so. Over the course of the fight, the druid gets to raise a plant monster every 2 turns. ![]() So, lets look at our typical druid stack.Ī supporting character. ![]()
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