In case they run out of money midway, DarkSeas will still be able to ship a solid product, and they will then use sales money to finish the game.Ride to Hell was critically panned to the point where it is considered one of the worst video games ever, with very low review scores byMetacritic and GameRankings. Road Redemption will avoid Ride To Hell's pitfalls simply because DarkSeas worked on the core gameplay first to make sure it is basically a fun experience. It was laudable for Eutechnyx to keep working on what may have been a passion project for them, but they should have recognized that the game was not good enough to release when they did and either cancelled it outright or did more work on it. The game was originally announced in 2008 to release 2009 only to get cancelled early. I think Ian has a solid point, but to add, Eutechnyx's production was troubled from the beginning. He concludes that fans really shouldn't be blaming Eutechnyx or their individual developers, as he is sure they knew there were problems with the game as it was being made, and were likely frustrated with it too. Ian then relates a similar experience he himself had with an unreleased game, working under Pyro Studios. Generally, Ian thinks Eutechnyx spread themselves too thin by tasking each developer to handle different aspects of the game at the same time, instead of handling each aspect to perfection one at a time. In application, the shooting is broken, the open world is considerably smaller than it looks, the cinematics are poorly made, and motorcycle combat has been reduced to a few lousy quick time events. It has an open world, cover based shooting, motorcycle combat, and cinematics. So, as most reviews of the game point out, you can actually see what Eutechnyx ideally had in mind with Ride to Hell. Playing the game themselves, they recognized Eutechnyx made mistakes in planning, scheduling and overall design. Ian explains that they can make this assessment of Ride to Hell since DarkSeas' developers themselves have worked with bigger studios in the past.
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